Greetings Field Operator!
Dark Designs, the first supplement for the Urban Fantasy/Horror/Modern Game Quantum Black get you, what every Player loves: More Guns. And bigger Guns. The Publisher allowed me to share some small Previews with you. This time we have the Vanquisher Weapon System. A nice Addition for your armoury.
Take a look. No drooling!
Vanquisher Weapon System
Quantum Black asked QIDS to design a
versatile field weapon that could serve multiple roles, though QIDS
was not told the true reason for needing this. The Vanquisher series
was designed to use a wide array of massive 10-gauge shotgun
ammunition, including: shot rounds; solid, armor piercing slugs; high
explosive incendiary rounds; rubber rounds; and dragon’s breath
rounds. By loading different ammunition, an operative can optimize
the Vanquisher for different tasks. It also comes in three models
that all rely on the same ammunition, allowing for more versatility.
While QIDS will sell it to a variety of customers, it was designed at
the request of Quantum Black. One of the innovations is its ability
to fire some unusual types of ammunition without requiring a pump
action.
Vanquisher Pup: Designed to be the
smallest, easiest to carry model in the Vanquisher series, the Pup is
a compact bullpup shotgun with a pistol grip and a second grip
beneath the gun for the other hand. It features a folding shoulder
stock. It takes two hands to operate and holds six rounds. Quantum
Black is testing whether to make the Pup standard equipment for all
Field Operations teams.
Vanquisher Ultra: This is a larger
version of the Vanquisher. It resembles a large shotgun. It features
a rifled barrel and holds nine rounds. It is designed for teams
expecting trouble.
Vanquisher Max: This prototype is a
large, tripod mounted weapon, which is either used in place or
carried by a drone. It fires the same varieties of rounds as the
Vanquisher, holds more ammunition, and can fire in bursts or full
automatic. It only requires a Strength of 2 when using a tripod. It
is designed for Spider Teams on combat missions.
Vanquisher Ammunition
Vanquisher series guns can fire a
variety of ammunition with different effects, as described below.
Shot: Vanquisher shot ammunition
contains small pellets that spread when fired. This limits its range.
It is the Vanquisher’s standard ammunition.
Slug: Vanquisher slug ammunition
consists of a large, solid projectile. It is designed to pierce
armor, causing targets to reduce in half the defense dice granted by
armor.
High Explosive (HE): HE ammunition is
both explosive and incendiary. It deals direct damage to its target
and area of effect damage to anything within a five-foot radius of
its target (see Core Rules, p. 100, for Area of Effect Attacks). It
deals damage by dispersing intensely hot fragments, and damage dealt
counts as fire damage for creatures vulnerable to fire (though due to
the nature of the fragments, it never counts as caustic damage).
Anything struck directly by it is also lit on fire. Its use is best
saved for very specialized circumstances, as in close quarters it can
damage allies or the shooter himself.
Rubber: Rubber rounds are low velocity
slugs made of rubber-coated steel. They inflict non-lethal wounds and
are useful for subduing horrors and avoiding lethal injuries to
civilians.
Dragon’s Breath: Dragon’s Breath
rounds produce a jet of flame, allowing Quantum Black teams to sport
a flamethrower in the field without having to carry a separate
weapon. This is useful when fire is needed, such as when battling
Wendigo. It is not effective beyond one range increment, and it
lights targets on fire in the same manner as a flamethrower (see p.
43).
Hope you like this as much as I do!
Can't wait for the complete book.
Sincerely,
Jonathan
I was kinda surprised when the kickstarter for this was for the spider teams, as it was a change from what the original book suggested for player characters. Gotta say though, it looks like they have some great ideas for combat options that might make it all work out!
AntwortenLöschenHi,
AntwortenLöschenWe got so much fan interest in the spider teams, we wanted to flesh out (define) for the players and GM's as what they really are and how to use them. Think of spider teams as an addition to the the core teams in you campaign , not a replacement.
Ron
Quantum Black Games
It sounds like a fine option, a lot of my players as well favor the higher firepower solutions within the game. I liked the original stuff as I'm less into the crunchy bits. I know both sides can fit, its just a tougher balance. I pledged for a print book, and whatever it adds I'm excited to see what new things are revealed.
AntwortenLöschen